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Review: Microsoft Kodu is Fun, Despite a Few Flaws

July 10, 2009 · Leave a Comment

[Note: This was originally posted on TechFlash as a guest post that I did; I have kindly been given permission to repost it here.]

The Kodu Game Lab on the Xbox Live Community Games channel is a new “game” from Microsoft Research that lets people try their programming chops through a visual interface. You can create fun and complex games using an Xbox 360 controller.

Kodu has a few obvious flaws. But even as it stands now, Kodu is a strong product, and has all sorts of potential applications, from getting kids interested in programming to maybe even rapid prototyping.

Programming in Kodu is like playing with Legos

The heart of Kodu is the programming itself. Think of it like programming with Legos. There are different programming bricks that you put together to make a program. There are two primary types of bricks: conditions (“if this Kodu sees another Kodu…”), and actions (“then shoot towards that direction”).

The hardest part is learning to navigate. Once you’ve done that, you’ll be programming as quickly as your fingers can move. At first glance, it doesn’t seem that powerful. But when you start to really delve into the system, you learn that there’s a lot that you can do with it.

In less than 24 hours with Kodu, I created (in order from least complex to most complex): an exploration game where you play as a cloud, a recreation of Pac-Man, a platformer with a variety of power-ups (although I couldn’t figure out how to get platforms to float in mid air), and a game where you play as a tree firing off acorns at bikes that spawn faster and faster as time goes on.

All of these were coded in 30 minutes to an hour; most were coded under that. Even for complex programs, Kodu still remains quick and easy to use.

It isn’t perfect, of course. One thing I found annoying was having to constantly code and recode the movement controls in every game I made; no matter how fast you can code, nothing is more frustrating than repetition. I would like to see future versions of Kodu with a library of code snippets that are used in most games, to avoid unnecessary repetition.

Other than that, Kodu’s programming interface is lots of fun and easy to use.

Environment Creation in Kodu

Creating the surrounding environment for the game is not as much fun, or as easy. To clarify: it’s not that it’s difficult to make the environment, but it is if you have a specific look in mind for it. Whenever I started a blank map with an idea of what I wanted, I never managed to recreate it on the screen. My favorite levels always came from playing around with the tools and seeing what came out of it.

What Kodu really needs is a good tutorial. They have tutorial levels, but they don’t actually teach you anything. All they do is give you a set-up, and tell you what to program; no hints on how to do so. Because I had seen Kodu before while covering the Consumer Electronics Show, I was able to pick it up pretty quickly, but I’m not sure if everyone (especially kids, who are definitely a target market for this) could as well.

However, Kodu mostly makes up for this with the complete (although simple) games provided. This is one of the best ways to learn how to program in Kodu, since you get to see the code and what it makes happen just seconds apart. It’s fun to pull apart the code and make your own tweaks to it, in some ways more fun than creating a world from scratch, since I found world-building such a pain. (I should note, however, that this is not always an effective way to learn; one level, a golf simulator, while very impressive, had such a complex program that I couldn’t understand it at all).

I was really disappointed to learn that none of these games were multiplayer, something that I could not figure out how to program. Adding salt into the wound was that there was even a tag for multiplayer games. I would expect that they would include examples of all the major gameplay types to help people learn how to code them.

One of Kodu’s biggest flaws isn’t revealed until after you’ve finished your first level: sharing. On the Xbox 360, which has the best online service of the three current gen consoles, you would expect a pretty good level sharing set-up, right? Wrong. You can only share Kodu levels with people on your friends list and you have to all be online at the same time. I understand why they would want to do this to prevent inappropriate materials from getting to kids but if LittleBigPlanet (which arguably has tools that make it easier to create inappropriate material) can have public level publishing, Kodu should be able to as well.

At the Consumer Electronics Show earlier this year, Microsoft said they would be making new content packs for Kodu, so I strongly hope that alongside those, they will be making updates to the core software.

Kodu, available for download on Microsoft’s Xbox Live, is priced at 400 Microsoft “points,” or $5.

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Tuesday Twitters: Will You Upgrade to Windows 7?

July 7, 2009 · 1 Comment

A little under three years after Windows Vista launched, Microsoft’s next operating system is gearing up for launch this October. But are you planning on upgrading to it? Here’s what some people on Twitter had to say when I asked them:

  • “Yes. I have a netbook (HP Mini 1000), and all indications point to Windows 7 being crazily netbook friendly.” (@rdonoghue, Robert Donoghue)
  • “I will be switching to Windows 7. Why. Features look helpful, and it is pretty cheap with pre-order. I had no issues with Vista” (@JesterOC, DnD on the Brain)
  • “Maybe when XP stops being sufficient.” (@asmor, Encounter-a-Day)

I’m a Mac user, but I tried the beta for 7, and I liked it. There isn’t a good way to convey the significance of that statement without you actually knowing me, but to put it simply: I am the worst kind of Mac fanboy, and I liked a Windows product.

What are your upgrade plans?

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Review: The Screaming Narwhal Launches Tales of Monkey Island Off to a Good Start

July 7, 2009 · Leave a Comment

Let me start off this review by saying that I have never played a Monkey Island game, which I’m sure is blasphemous in some circles, and have had to do considerable Wikipedia research for this review. I do, however, have a great love of pirates, which I think equally qualifies me for this review (which, coincidentally, is after the jump).

Keep reading →

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Tuesday Twitters: What Do You Want in a Campaign Setting?

June 30, 2009 · 4 Comments

Note: This is a repost of my article from yesterday, because I’ve decided to make the feature Tuesday Twitters.

It seems that all of my RPG article ideas are coming from Twitter now. I pointed out that I would be interested in an all-new campaign setting for 4th Edition when @RavynER (of Exchange of Reality) made a very important point: what do I consider an interesting campaign setting?

I quickly came up with a few things that I found important:

  • I want there to be some kind of twist to the setting. In the case of 4th Edition, I don’t want a traditional fantasy setting.
  • I want it to be built for the system it’s released on. This was a common complaint about Forgotten Realms for 4th Edition, but it’s less to prevent that and more to make sure that it meets it’s potential (from what I read about Eberron, the fact that it was built from the ground up for 3.5 meant that it could utilize the rules as best as any setting could).
  • The setting needs to be compelling, but I don’t want information overload – that would overwhelm me and really deter me from the setting.

Then I asked @RavynER what she thought made a good setting:

  • “…relatively light metaplot. Enough for ideas, not enough that it crushes the world.”
  • “I prefer the stuff that’s filled in to be relatively broad and general, leaving room for the users to add details.”
  • “A few pre-existing characters, but nothing too overly detailed; my favorite canonicals are the type I can add personality to.”
  • “And selling it by quality and not by the amount of fanservice per supplement. The latter gets old really fast.”

Now I’m turning it over to you: what do you look for in a setting, no matter what your system of choice is?

A Note on Tuesday Twitters: I’ve been using Twitter to ask a lot of general questions lately, and I’ve decided to turn them into a blog feature. As the feature develops, I’ll mostly ask the questions on Sunday or Monday, and then incorporate what other people say into the blog. Follow @allgeektout for #tuesdaytwitters, and you might get linked to!

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A Tape Has Two Sides?

June 29, 2009 · Leave a Comment

The BBC recently published a story that has 13 year old Scott Campbell walking around with a Walkman – the cassette-playing kind.

From a practical point of view, the Walkman is rather cumbersome, and it is certainly not pocket-sized, unless you have large pockets. It comes with a handy belt clip screwed on to the back, yet the weight of the unit is enough to haul down a low-slung pair of combats.

In his article, he talks about people’s responses to him, and some of the very interesting features that cassette tapes have:

It took me three days to figure out that there was another side to the tape. That was not the only naive mistake that I made…

I’m surprised though – I’m not that much older than Scott but I am certainly very familiar with a Walkman. Although I didn’t take it to school, I vaguely remember lying around the house, listening to tapes on it. I wonder if I’m the only one my age who had a Walkman… although I doubt it.

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How-To: Handle a Superhero Child

June 25, 2009 · 1 Comment

This incredible Father’s Day article at The Boston Globe focuses on one specific area of advice that most parents can’t find easy access to: how to handle with a super-powered kid.

Please don’t be alarmed. It’s not easy to hear the truth, that your child is indeed different. Some parents do not even hear the doctor’s words: “Your child has superpowers.” It is natural to feel afraid, and even to seek a second opinion. But it is within every parent’s power to handle such an occurrence.

If only the Parrs (aka the Incredibles) had this guide; then they wouldn’t have had so much trouble with Dash showing off. And if only Syndrome had been given a small region of self-aware robots; then he wouldn’t have become a villain:

Q. My child shows a strong interest in villainy. Should I be concerned?

A. Presumably you oppose your child’s desire to become a super-villain, a position I wholeheartedly endorse. If these feeling persist, consider allowing them to control a small region populated by self-aware robots. This will give them a sense of responsibility and ownership, and make them aware of the burdens that come with dominion over a society. Very likely, they will grow tired of the iron grip they hold over their mechanical citizenry…

Now, I’m passing this off to all the parents of super-powered kids out there: what advice do you have? What were some of the hardest difficulties you had while raising your child? And is he/she a hero now, or a villain?

Read the full guide here.

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Activation of the Halo Seems Less Scary with This Desktop

June 24, 2009 · Leave a Comment

Sure, in-game screen shots make for a pretty desktop, but they’re hardly functional. At least, not until you tweak it a bit.

Halo Desktop

This Halo desktop is customized with (among other features):

  • Grenade (application) launchers
  • (Computer) Power drainers
  • (Weather) radar
  • Rifle (battery) meter

For a full list of what this desktop has, click through to the Lifehacker post.

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Gaming in the Universe of…. Twitter

June 24, 2009 · 8 Comments

Okay, something you may have noticed from my last few posts – I reference Twitter. A lot. I get a lot of great ideas from Twitter, and I have a lot of interesting conversations there. So, I’ve decided to pay tribute to Twitter in the best way I can: creating a 4th Edition magic item modeled after it.

Gaming in the Universe of Twitter

This item went through many revisions, and for once it wasn’t because of balance (which I guess is a step forward), but to make sure I pulled off the right feel. I experimented with making it a cursed item (penalties to perception because you were distracted, couldn’t take 10 or 20 for the same reason), to making it one of the items that attaches itself to you from WotC’s Free RPG Day adventure. But in the end I decided that it should just be a regular magic item.

So how would you put Twitter in your games?

Special Thanks to Vulcan Stev (@vulcanstev) for letting me use his “Gaming in the Universe of…” moniker!

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It’s a Woot-Off!

June 23, 2009 · Leave a Comment

gold-light

Hurry in to your favorite browser and make your way to the Woot! aisle! It’s time for a Woot-Off where, for an undefined amount of time, deals switch out as soon as the previous one ends (as opposed to normally, when they switch at every day). There’s no guarentee that anything is going to be useful, but it’s still worth a look! Like right now, I see a Pirates of the Caribbean camera.

Disney_Pix_Max_Pirates_of_the_Caribbean_3MP_Digital_Cameraa53DetailWho doesn’t need one of these?

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How to Make Powers Matter Outside of Combat

June 23, 2009 · 4 Comments

Last Friday on Twitter, a few people were discussing that the powers in 4e are the reason that players say they can’t roleplay. I don’t think this is true, but I did figure out a way to use the powers in an interesting way outside of combat.

Flavor text.

Stat blocks are made up of two primary parts; the flavor, and the crunch. Outside of combat, unless you are specifically going say you are going to attack an enemy, it is assumed that you are ignoring the crunch.

Then, when you use a power, you interpret what the flavor text means. For example, here is the power Mousetrap Tactic from Spirits of Eden:

Mousetrap Tactic Warlord Attack 1
You lure your target into turning its back, and allow an ally to strike it.

I could see a party using this to set a trap for someone they want to capture without getting into a fight – the Warlord distracts them, while someone else, maybe the rogue, captures them.

Here’s another power from Spirits of Eden:

Armegido Wizard Attack 27
Calling upon forbidden magic and ancient spell, you shower an area in damaging light and cruel brightness.

In a really dark place? Use this power to light it up! This isn’t the best example, since Wizards already have the Light cantrip (although maybe this power could act in magical darkness). Alright, one more example:

Possum’s Play Warlord Attack 3
You invite an attack upon yourself that will have deadly consequences for the aggressor.

This use was inspired more by the name of the power than by the description – play dead. Trick people into thinking that you are dead, so they won’t attack you.

The best part about this is that you could even use this way to use powers in order to inspire roleplaying. Whenever someone manages to come up with a truly creative use of a power, you can reward them an action point, a benny, whatever type of resource you have in your game. Or (since I haven’t figured out how this would work with encounter/daily powers), they could automatically regain the use of the power! Providing an incentive will make your players try and come up with the most creative use for their powers.

So, now I’m passing the gauntlet to you: what non-combat uses can you come up with for the following (or any other) powers?

Twilight Rays Warlock (Fey) Attack 13
You spray twilight energy at your foe, turning its skin into brittle twilight crystal.

Aurora Breath Warlock (Spirit) Attack 1
You take in a breath and release a torrent that disrupts the essence flow around you.

Aura of the Verdant Blades Warlock (Spirit) Attack 9
You become shrouded in the green leaves of the fey jungles.

Aura Manipulation Warlock (Spirit Pact) Utility 22
You transfer your malignant aura to another creature.

Hypnotic Flower Warlock (Fleurian) Attack 1
From between your joined palms grows a flower with a captivating aroma meant for one.

Karmic Collision Paladin Attack 1
Your prayer twists the threads of fate ever so slightly in an ally’s favor.

Enveloping Radiance Paladin Attack 3
The wake of your attack takes your allies out of your enemy’s sight.

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